IoT design principals
What we want to do evolve design principals that can allow for a common thinking when designing new services, processes and product that recognise the eco-system and not just the Thing.
IoT Design Principals
- What is device / service for?
- Where will it be situated?
- When will it be triggered?
- What other devices will it be interacting with?
- Where can it clash?
- * Lack of security – Shodan
- Design Principal: “Do No Harm”
IoT Design Risks
Context is critical
- Situational interaction problems for consideration
The following barriers reduce our ability to understand the situation
- Perception based on faulty information processing
- Excessive motivation – over motivated to the exclusion of context
- Poor communications
IoT Design Potential Solutions
Smart application of AI
- Avatar – smart use of AI, where the users cognitive interface is patterned on their unique cognition pattern through a learning algorithm
- This avatar should be directional and instructional like digital signage
- This avatar should respond to the users behavioural interaction and should fall away gracefully as users behaviour becomes more ‘expert
- In effect it should be a learning system – learns from the users rather than based on rules:
- For example the AI that George Holz has built into his self-driving car
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